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DOES ANY OTHER TEAM MAKE NEW PLAYERS GO UNDER SOME TYPE OF TRANING PROGRAM TO TEST THEIR SKILLS IN IDENTIFYING TARGETS ,STEALTH AND OR ACCURACY IF SO CAN I HAVE YOUR IDEAS FOR TRAINING THEM ANY IDEAS WILL HELP

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you could do a sniper stalk like there is half the snipers start like 300 meters away from the Target and have the SPotting team at the target and the sniper has to sneak up to the target and get an effective range away to were he can hit the target and he has to shoot it without being spotted and if the spotters see him one spotter has to direct antother to within 1 ft. of his location but its only for snipers

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Or you just play and if some one gets hit you freeze the game and walk over to the person and find out why they got hit and what they need to do better about it.

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Our Team focuses on that alot we are all about using military tactics. How many people are you looking to have on a team?
We have a lot of documents and papers on running training sessions effective tactics for small starting out teams, diagrams explaining what to do in woodland and close quarters. etc, how to lead your groups without going power crazy. You can email me at basherJAD@yahoo.com.

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I have been planning on instating a training plan, but for my sniper, who I want to be the best:

We take him to a field where he's never seen before. We walk him around the boundaries, so that he knows where the field ends, but he doesn't see the rest of the field. Then we give him a radio, a gas pistol, fifty bb's, and we blindfold him. We take him to a random spot on the boundary line, and we tell him to stay there. We then move to a spot and set up a small camp (Probably better to have it there ahead of time) and we radio him to tell him to take the blindfold off. We have our regular AEG's. He has to take the two of us out while we stay at our camp. Better to do it at night. Very unlikely that he will win, but it will make him think, especially if you add in some "Surprise Targets". The Radio is used if he gets hurt, or something to that effect. The game should take a while, because he has to figure out where he is at, where the targets are at, and how to get them. Also, he should "observe" the target to at least get an opportune time to strike... but that is up to him. It can be done, but it would take more than just running into camp guns blazing. It's like the ultimate test of skill, and just a lot of fun too.

Afterwards, you can just camp, roast marshmellows, and talk about how he did... That is my ideal sniper test, but I have to wait until the summer to test my sniper, so it is going to be rough with the anticipation.

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man that is hard core... But i like it... gets people out of their element and more in tune with the environment that they are playing in.

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If you was you I would look up something about spec forces training. I have seen stuff like that on Wikipedia and some other sites.

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Infiltration missions go along way for stealth training. Give the trainee intel on the base he is raiding and give him his objective (intel grab, plant bomb, kidnapping, assassaination, etc.) but don't tell the guards what it is. Give him a pistol, ruber knife, and NVGs (if availible) then send on the mission. if 3 alarms are raised or if he is shot then its game over. Use different missions for different people and so the guards never know whats coming.

P.S.: allways do this at night

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Stealth, accuracy, target aquisiton and so forth are great skills that every player has to have however those are learned skills, as the individual plays he or she will get better and learn from their mistakes. My job in the military for the last couple of years has been training paramilitary/police forces and the two things we teach first are discipline and security. By discipline I mean the ability to follow the decisions of your leader in every situation and by security I mean knowing how to cover their individual sectors every second they are on mission. I suggest with any new player you take out for a few hours and focus on these two things running small drills to test their ability in these areas. You will have to find a way to instill discipline that works for you, obviously you cant yell at them like we do in the military but there are other ways. As far as security, i suggest you practice walking along a road or path with each player assigned a sector, or area, to cover; a good example is to view the area around your entire team as a pie where each player has a slice that is his own to protect. Practice this a few times until you see that it has become a reflex for each player to cover the area around the entire team and all the other skills will come easier to all of them. Doing it like this not only improves your team as a whole in individual skill and teamwork but it also allows for younger, inexperienced players to get involved and feel as much a part as anyone else which makes them more likely to come back the next time and play again. I hope this helps you!

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First, see how they operate in a skirmish and how well they interact with team mates.

Later, run tests on their:
-Accuracy
-Reaction Time
-ID X-Rays
-ID Friendlies
-Speed of Weapon Drawal
-Camoflouging
-Understanding of Hand Signals
-Team Work

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kind of like what Cpt. Shook said have a 2 man team try to infiltrate a base or selected area at night armed with SMG's or pistols. try to eleminate a selected person and then fall back to an extraction point.

EDIT: also give them limited supplies like the equivalent of of 2 real cap mags

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well what my squad does is a scoot shoot, we set up random targets, some terrorist, and some civilian, and some hostage in different parts of a thicket (small woods) behind tree's and up in the canopys on drop plates and we have our seniors flip them as the recruit goes through to test his reaction and contact speed, along with identifying targets, we set up about 25 and we grade them on a score of 100, just multiply anything they get by 4

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